Board Game
UIMU Brand Core: A brand dedicated to creating high-quality parent-child interaction experiences for modern families. Driven by "high-quality content design, top-tier IP emotional connection, and online-offline scenario fusion,"we focus on parent-child board games as our core carrier. We integrate IP co-creation, educational core development, innovative product design, and omni-channel operations. We are dedicated to transforming every interaction into warm and beneficial deep companionship among family members.
Since its inception, UIMU has relied on deep insights into children's cognitive development and family emotions. We partner with global top-tier IPs like Disney and Universal Pictures to transform classic movie stories into interactive,growth-oriented physical games. Starting from the core family pain point of "how to accompany effectively, "every product is not just a fun game but a "Thinking Habit Cultivator" and "Family Emotional Connector" fused with educational concepts.
As a pioneer and advocate in China's "Parent-Child Companion Board Game" sector, UIMU is building a rich product matrix ranging from portable experiences to collectible gifts. We utilize a dual product strategy of "IP Hit Products+Original System" and an omnichannel penetration power of "Online Explosion+Offline Breakthrough."Rooted in the real needs of Chinese families, we use board games to carry cultural, educational, and social-emotional values, promoting the concept of "High-Quality ompanionship"
| A reaction game for children aged 5+. It's not just a speed contest. You need eagle-eyed observation to spot matching signals, lightning-fast reactions to act before opponents, and a rock-steady mindset to match the dice cup and cards and ring the bell first. | |
| Specs | Skills |
|
2-4 Players Observation 10-20 Minutes Reaction Age 5+ Focus Size: 270*270*62mm |
Observation 10-20 Minutes Reaction Age 5+ Focus |
| Components | |
|
12 Dice 12 Dice Cups 50 Cards |
|
| A level-breaking construction board game for children aged 5+! Children calculate conditions by rolling dice to exchange for various dice, then challenge themselves with balanced construction using hands and brains. Compete to build the highest tower! | |
| Specs | Skills |
|
2-4 Players 20-30 Minutes Age 5+ Size: 250*250*50mm |
Math Enlightenment Hand-Eye Coordination Smart Strategy |
| Components | |
|
57 Dice 58 Cards 1 Game Mat 1 Canvas Bag |
|
| A strategy and observation game for 2-6 players. Become a horse racing master! Advance horses by rolling dice and use strategy to get the horses predicted on your character card to finish well. The player with the highest score wins the title "Royal Equestrian Master" | |
| Specs | Skills |
|
2-6 Players 15-20 Minutes Age 5+ Size: 270*200*50mm |
Strategic Competition Dice Movement Observation |
| Components | |
|
6 Horse Models 41 Character Cards 1 Map, 5 Dice 5 Dice 1 Scoreboard Model 1 Canvas Bag |
|
| A game of path planning, spatial prediction, and resource gaming for 2-4 players. Players act as explorers, moving on rafts by rolling dice, connecting islands, and searching for treasures. Explorers must plan raft splicing to ensure open passages. | |
| Specs | Skills |
|
2-4 Players 20-30 Minutes Age 5+ Size: 360*270*50mm |
Dice Movement Strategic Competition Spatial Enlightenment |
| Components | |
|
1 Map Board 8 Explorer Pawns 4 Rafts 20 Gems 2 Dice |
1 Canvas Bag 58 Gems 4 Identity Cards 4 Exclusive Treasures |
| A game of equivalent exchange and strategy for 2-4 players. The annual "Sowing Contest" begins in the Autumn Light Forest! Legend has it that "Magic Stones" contain growth energy. The first squirrel to successfully "Magic Sow" 3 different precious foods wins! | |
| Specs | Skills |
|
2-4 Players 20-30 Minutes Age 5+ Size: 330*270*60mm |
Resource Planning Strategic Competition Equivalent Exchange |
| Components | |
|
1 Map Board 4 Squirrel Figures 1 White Wooden Die 36 Red Magic Stones 12 Sprouting Parts |
12 Flower Parts 12 Fruit Parts 36 Skill Cards 1 Canvas Bag |
| A path planning and strategy game for 2-4 players. Players become little bears. Eating different types of cake slices around the forest allows you to use the "Whole Cake Power Punch" to defeat the witch once! Defeat the witch twice before the opposing team to win! | |
| Specs | Skills |
|
2-4 Players 20-30 Minutes Age 5+ Size: 360*260*70mm |
Resource Planning Strategic Competition Path Movement |
| Components | |
|
1 Map Board 2 3D Accessories 10 Wooden Figures 1 Cookie House Deed 1 Stress-relief Witch Model |
8 Cookie Key Tokens 4 Wooden Dice 4 Wooden Dice 5 Cake Invisibility Tokens |